The game has a Victorian and Lovecraftian vibe to it with some very subtle elements from other genres/themes.
Without going into too much detail and spoiling the fun of discovering things yourself, I’ll try and explain how the game works. The game gives you a number of maximum actions (20 on the free plan, 40 for the paid plan). You gain 1 action every 10 minutes.
With these actions you can make decisions in different stories, encounters, conversations, etc. Actions make sure you don’t finish the game in a single marathon, and makes your actions feel more valuable. Some decisions are simple and straight forward, but other I swear, I spent way too much time thinking about them (Some actions are possible only once and may drastically change the game or future possibilities so watch out).
When London fell, there were some building and districts down in The Neath before it. One especially remarkable zone is The Bazaar, a most peculiar place where all sorts of oddities are sold. The owners of The Bazaar are some mysterious hooded … entities? … called The Masters. The main currency in the world of Fallen London is the Echo, 100 pennies = 1 Echo.
Echoes are hard to come by at the start of the game but become much easier to obtain mid-game where you can easily obtain some valuable items.
This brings us to the large number of categories and items that you’ll encounter in the game.
In this image you can see just a very small portion what the game has in store for you. I always found the items to be just as important as the stories as they carry some meaning. For example I feel good owning a little stash of diamonds in case I need a boost to my echos, or whispered secrets to unlock different actions.
When is the last time you owned thousands of souls? Well in Fallen London you can.
Some items are wearables or companies that will help you increase/lower your stats and menaces. Some equipment will play a key role in different stories and could unlock special decisions for you to make
Another interesting aspect of the world are all the factions and the relations between them. You can side with the infernal Brass Embassy and the devils, or side with Urchins from the rooftops of The Flit? Who knows where your decisions will lead you, but the faction element of the game is always there to take things another level up.
Favours and connections to different factions will unlock new paths for you and possibly lock others, or maybe you can play all sides, only one way to find out.
The game world is very big, complex and full of lore, it would be impossible for me to cover the essence of such a good and unique game, so hopefully I was able to convince you to play it.
If you want to read about more about the game you can do it on the landing page or you can sign-up and dive right into the game.
If you are extremely interested or confused about the lore, this Reddit post offers a good idea of what is happening without many spoilers.